6 Wine Barrels - Oak and Dark Casks with Stands and Spigots Low-poly 3D model

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A set of six wine barrels designed to cover the most common visual and functional variations of wooden casks in 3D scenes. The collection combines light oak barrels with clean metal hoops and darker, subtly worn barrels with rusted metal details, offering a balanced range of material tones and surface character. Each barrel type is represented in three structural forms: standalone barrel, barrel on stand, and tapped barrel with spigot; creating a versatile toolkit for wineries, cellars, rustic interiors, and cinematic environments. The set is built around consistent proportions, realistic materials, and clear construction logic, making it easy to mix, place, and reuse across different scenes.Key Features 6 barrel collection combining light oak and dark worn variants 3 structural forms: standalone barrel, barrel on stand, tapped barrel with spigot Realistic wood textures with natural grain and tonal variation Clean metal hoops and rusted metal details across variants Consistent scale and proportions across the entire set Scene-ready assets suitable for modular composition and storytelling Suitable for games, VFX, animation, and visualization Clean topology and optimized mesh High-quality 4K PBR textures (Diffuse, Roughness, Normal) Ready to render out-of-the-box with included lights and cameras Native Blender setup – no third-party plug-ins required Technical Details Original Software: Blender v3.4 Objects Included: 6 Polygons: 19,868 (Subdivision OFF) / 317,888 (Subdivision ON) Vertices: 20,160 (Subdivision OFF) / 318,180 (Subdivision ON) Largest object (Barrel 2): 4,060 polygons and 4,006 vertices (Subdivision OFF) Units: Centimeters (H: 100, W: 223, L: 383) Renderer: Blender Cycles Plug-ins: None required Textures & Materials Standard PBR workflow 4K textures (4096×4096 px): Diffuse, Roughness, Normal All textures created from original photographs or drawings Ready to render out-of-the-box – lighting and cameras used for previews are included Mesh & File Structure Handcrafted mesh with clean topology Export formats (non-native) provided as base mesh (not smoothed) for flexible subdivision control Additional NotesAll preview renders created in Blender Cycles without compositing editors

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